The French
gambling term “Va Banque” means that you are going all in: You put all your
money on ONE bet, which means that you could either win all the money or you
could go bankrupt. This high-stakes, risky business strategy is easily
transferred to all other areas of life – most notably the expression was used
by Adolf Hitler during World War II when discussing his war tactics with
Hermann Göring.
In this
way, the “Va Bank” escape room makes very good sense. Once more, in Prague, you
find yourself on the wrong side of the law: You are bank robbers in the middle
of your biggest heist ever. You’ve reached the inner vault, when suddenly the
door shuts behind you. It’s locked! So, besides robbing the bank of all its
valuables and gold bars, you have to find the secret exit door. Fortunately – since
the Czech police force isn’t the quickest one in the world – you have a whole
hour to escape!
That
background story isn’t deep or detailed in any way. But it doesn’t need to be
for the game to be fun. Just get the money, and get out of there. Go!
Set decoration: 9,5
The
hands-down best thing about “Va Bank” is the set decoration. It’s not only
gorgeous to behold – it’s also immersive. The game starts with you stepping
into the bank vault and the round metal door literally locking behind you. You
can hear the iron bolts sliding into place, and then you take a look around in
what looks like a set from a heist thriller: Rows upon rows of small bank boxes
are lined up along the walls and a safe is placed in the furthest part of the room
behind solid security grilles. Even though all the lights are on, and the room
has been cleansed of every single shadow, it still feels suspenseful – first
and foremost because the room is as bare and clinical to look at as a real bank
vault. This also creates an immersive sense of isolation. You are really stuck
in this place, and you need to get out now!!
To
underline this, a monitor screen shows what’s going on right outside the huge
vault door. Here a group of police officers are trying to hammer drill their
way into the underground safe. However, no sound effects or yelling can be
heard – which is perhaps a little disappointing since the rest of the room is
so flawlessly designed. The same could be said about the background music: It
is a little underwhelming and can’t really keep up with the dynamics of the
room. Still, on the other hand, once you get further into the game, there will be sound effects – and loud ones,
too. The lighting will also change to accommodate the storyline and your
progression in the game. All of which works very well to turn up the stressful
atmosphere. And then we haven’t really mentioned the changes in the set
decoration: Suffice it to say that when the room opens itself up to the second
part of the game, you won’t be disappointed.
Puzzles: 6,3
The puzzles
in “Va Bank” are well integrated into the set design, so much so that many of
them hinges on finding the needle in the haystack. Without spoiling anything,
let’s just say that the 250 small bank boxes are there for a reason, and a good
dozen of them will come into play during the game. The question is which ones?
In this way, “Va Bank” is probably not an escape game for absolute beginners –
unless of course you love discipline and attention to detail. Also, if you need
hints along the way they will most likely concern a very small feature that you had just plainly missed – making you
feel stupid and ignorant. In other words: There’s a risk that you will end up
feeling like somewhat a failure even though you actually won the game.
On a more
positive note, the puzzle designers clearly have had an idea when it comes to
the progression of the puzzles. The starting area is definitely the easy part
of the game, whereas the final third is much harder and requires you to think
hard about what you’re doing. However, from start to finish the puzzles are
about keeping your eyes open in order to find the next code.
What made
our gaming experience slightly more frustrating and difficult was the fact that
we accidentally skipped a puzzle, which meant that we also missed a key. The
game master, unfortunately, did not catch this – we had to ask about a hint
ourselves. Likewise frustrating was the loose connection concerning a light
switch that you have to use in a puzzle – the light switch didn’t work
properly. You also have to interact with some analogue watches at a crucial
point in the game – here a couple of the hands on the watches were broken and
came right off.
Game Master: 9,5
Our host
and game master were both very kind and excellent at English. They welcomed us
with a smile and we had a chat both before and after the game. We talked about
the company, Questerland, as well as the escape-game scene in Prague in
general. There’s a nice lounge area that invites you to stay a little longer
and hang out and get a drink in the bar. It’s all very cosy, and you definitely
get the feeling that these guys love what
they’re doing.
During the
game you communicate with the game master through an intercom system mounted on
the wall close to the entrance. On the one hand, this solution works well since
it creates a stressful sensation when you have to run back and forth between
the puzzles and the intercom to get hints. On the other hand, honestly, it’s not
all that integrated into the game: Who are you getting help from? Other people
inside the bank? However, we didn’t need more than three hints, so it didn’t
really bother us.
What did
bother us was the lack of a countdown timer. Especially because you have to ask
for hints, too, so it’s never really clear how well you’re doing, or how far
you are in the game. Also, it doesn’t feel like the game master is monitoring
you, since you have to be very specific about your hint requirements. As mentioned
previously, we messed up the order of the puzzles somehow, and we had to find
that out ourselves. You can of course
ask about the time through the intercom (and we did!), but it should be pretty
easy to build a visible timer into the set design, and change the story a bit
to make it all add up. That would be an improvement.
Conclusion: 8,4
As
beautiful and immersive as the “Va Bank” set design is, the puzzles are
slightly more mediocre and not all that varied. All of them require you to be massively
disciplined and examine every single thing up and close. If this is your kind
of puzzle, we wish you happy searching.
Room: Va Bank
Company: Questerland, Manésova 54, Prague 2, 120 00
Website: http://www.questerland.cz
Languages available: Czech and English
Game time: 60 minutes
Price: CZK 1000,- for 2 players, CZK 1100-1300,- for
3-5 players
This review:
Game date: 13 July 2017
Number of players: 2 (Questerland suggests that you are 2-5 players,
but we wouldn’t recommend more than 3 grownup players due to the size of the
room. Certainly, it wouldn’t have hurt our game with more eyes to look for all
the details.)
Hints: 3
We survived, 58:30 minutes played