It’s safe
to say that the idea behind the “Prison Break” escape room is not particularly
original. Neither are the puzzles ground-breaking in any way. Still, if you
have a knack for films set in prison – like The
Shawshank Redemption or the aptly named World War II classic, The Great Escape – this escape room
should feel like coming home. Despite its conventionalism and lack of inventive
puzzles, it still has atmosphere, and – more important still – it’s a fun
ride.
The setup
to the “Prison Break” escape room is as simple as it gets: You’ve been wrongly
imprisoned — convicted and sentenced to life for a crime you have not
committed. Luckily for you, the prison warden has locked you up in the same
cell that used to belong to infamous escape artist, Peter Grant. Grant has left
a bunch of clues to help future inmates to follow his escape plans. Obviously,
your job is to find these clues, decipher them and leave the prison once and
for all. But unfortunately those escape plans don’t involve a lot of physical
puzzles, nor just loose floorboards, nor a huge Rita Hayworth poster on the
wall. This escape room is all about numbers, logical thinking and cryptology.
Set decoration: 7 points
The best
thing about the “Prison Break” escape room is probably the atmosphere of the
room. When the game starts, you immediately feel that you’ve been taken back in
time to an American prison around the 1930s or 40s. The room is nicely
decorated with old furniture and the lights are appropriately dimmed to make it
feel like dusk or night time. Indeed, you have to navigate the space with a
flashlight, which just enhances the isolation experience of prison. From the
loudspeakers of the room, you can hear your fellow inmates from the other
cells, and at a certain point the sound of thunder and rain also kicks in to
set the mood.
Overall,
it’s quite immersive, also because the many knick-knacks make it feel like a
proper room. Of course the attention to detail is easy to uphold when the room
you’re decorating is just around 10 square-metres in total. However, as small
as it sounds – and 10 square-metres is cramped
– the room size is actually well justified in this context. You’re supposed to
feel uncomfortable and claustrophobic, because you’re supposed to feel that you
are really locked in and you need to really get out. Now!
What
doesn’t work all that well in the set design of “Prison Break” is the wiring of
the electric devices. The wires are actually completely visible which means that
you could sabotage the entire escape
game by accident. It’s also a little confusing that the controls of these
devices are locked inside small cabinets with padlocks that look like the
padlocks you need to open in the game. Also working against one’s immersion in
the room is the fact that the walls illogically have been decorated with
numbers and letters of the alphabet. They of course have to be used to solve
the puzzles and find the many codes in the game, but it’s a rather crude way of
integrating them into the set decoration to just write the numbers on the
walls. And come to think of it, wouldn’t a normal-thinking prison warden have
whitewashed the entire cell in order to strip it of any clues?
Puzzles: 5,8 points
Besides a
couple of physical puzzles involving black light to illuminate hidden messages,
a blinking lamp and some funny-looking utensils, the entire set of puzzles were
of the brainy variety. You have to be logical and use all your cryptologist
skills from math class – and fortunately there is a calculator located inside the room for your benefits. (It
doesn’t really match up with the 1930s prison setting, though.) Just to make it
clear, this means that there are many padlocks in this room – many codes to be found
– not inside books or on slips of paper, but written directly on the bare walls
of the prison cell, like mentioned before. On the one hand you could argue that
this puzzle design makes the game feel more free and less constricted – you
have to actually look and move about with the flashlight – but it’s still just
a question of finding the right code or at least finding the right system or
combination. And it’s even put right there in your face on the wall.
Game Master: 6,5 points
Our Game
Master had to work pretty hard. Not only did he have to serve three different
parties including us – he also had to play both host and Game Master at the same time. Needless to say, that meant that
the ‘hellos’ and introductory remarks to the game weren’t very personal – and
neither were the evaluation and the ‘goodbyes’ in the end. Since the other
teams were still playing when we finished “Prison Break”, and since our Game
Master of course had to concentrate on these games, communication with him was
highly restricted. He was not unfriendly, he was just busy doing other things.
However,
despite the heavy workload, our Game Master still did a good job during the
game. At one point we were really stuck, and he was alert and he helped us
along through the use of a walkie-talkie – that worked out fine. We heard from
the other parties playing simultaneously with us that things hadn’t run as
smoothly in their rooms: The count-down timer had simply disappeared for a number
of minutes on the screen.
On a more
positive note the backstory to the room worked excellently: We weren’t just
handcuffed to begin with – we were also put in orange prisoner suits and
blindfolded. Surrounded by darkness inside the room, with our hands on the wall
and our legs spread apart, we could only hear
the Game Master lock up the cell door, complete with heavy chains and
padlock. That really set the mood and it was a great way to start the actual
game.
Conclusion: 6,4 points
Overall,
the “Prison Break” escape room is not inventive or ground-breaking in any way,
but it does have a moody atmosphere due to the well-decorated setting and the
immersive introduction to the game. Whether you think the linear string of
puzzles works well (or works at all), depends on how much you like math and
cryptology
Room: Prison Break
Company: Timequest
Address: Lille Strandstræde 20, 1254 Copenhagen, Denmark
Address: Lille Strandstræde 20, 1254 Copenhagen, Denmark
Website: http://timequest.nu
Languages available: Danish and
English
Game time: 60 minutes
Price: DKR. 595,- for 2
players
This review:
Game date: 12 April 2017
Number of players: 2
Hints: 1
We survived, 42 minutes played