Hacking, online blackmailing and cyber espionage have become a part of international politics across the globe. Private citizens get their identities stolen, bank accounts get wiped, and websites are potential hacker victims. But if you thought “Hackers Home Reloaded” would take on these thriller-like aspects, you have to think twice. Sadly, this escape room focuses on little more than the mundane aspects of hacking and cyber crimes.
The title
itself — “Hackers Home Reloaded” — is something of a misnomer, since there is
only one hacker and there isn’t any real home. Still, on the other hand, the set up of the game is actually
alright: It’s as interesting as it is relevant to modern society: German hacker
meister, Peter Wallner, has escaped from his apartment in Berlin without a
trace. And he is planning to release a computer virus to put the entire society
– maybe even the whole wide world – into a state of lockdown. In other words:
He must be stopped, the virus must be stopped, before it’s too late.
So, this is
where you enter the story: Apparently you are some sort of special agent /
computer expert on the right side of the law. And you have to rummage through
the hacker’s room and find out where he has set up his giant computer in order
to release the virus. Furthermore, you also have to shut down the computer, as
well, and stop the virus. In other words: It should be pretty straightforward
to conjure up some thriller-like hacker puzzles. But, alas, this is where “Hackers
Home Reloaded” falls short.
Thinking of
a hacker’s home or even a hacker’s room, you would maybe expect some sort of
homeliness. Like a bed, or 80s film posters on the wall, or a cabinet with computer
games, or other boxes of electronic equipment. Since the great hacker genius,
Peter Wallner, has only just narrowly escaped the authorities, you might even
expect cans of energy drinks and pizza leftovers on a table. At least just
something to establish that this room is in fact a person’s home.
However,
“Hackers Home Reloaded” offers you nothing like that: Instead you start in a
sparingly decorated, industrial office of some kind. There’s a desk with an
ordinary computer screen on top. There’s a huge, flat TV screen on the wall
full of insignificantly coloured dots. And then there’s a huge wooden wardrobe
placed along the wall — there are also four really old-fashioned CRT
monitors. All of it simply feels misplaced in this hi-tech story.
Still, on
the other hand, once you move further into the story and stand face to face
with the mega computer towards the end, the decorations do become better and more
in tune with the storyline. Overall, however, the whole set does feel quite meagre
and lacking in detail. There ought to be many more knick-knacks to bring about
an atmosphere: The sense of dryness is all around in this concrete basement
room. And just to prove the point, the lights are deliberately dimmed, so the
sparse decorations don’t get too obvious — but instead of creating
atmosphere, the sparing lights just create frustration, because it’s so
difficult to see anything properly.
Furthermore,
there is no background noise or music to set the mood in here either. But
that’s not to say that the room is completely silent — that might have created
a really disturbing claustrophobic feeling. No, you can actually hear other
sounds from the other escape rooms located nearby in the same building. And it
goes without saying that these sounds just take you right out of the hacking
experience, and destroy any kind of immersion in the game.
Several of
the puzzles in “Hackers Home Reloaded” are also somewhat problematic. Overall
you could say that there is a lack of proper flow in the game. The puzzles are
rarely integrated in the set design or the overall hacking idea, but seem to be
applied randomly to the room afterwards. For instance, the huge TV screen with
all the coloured dots is only there for you to decipher a code — no hacker in
the world would decorate his wall with such a silly and annoying screen. And
the same goes for many other puzzles — they are as odd as they are
difficult to solve. Why would a 20th century hacker have a freemason
code decipher in his drawer? And why would he construct such an elaborate
colour machine controlled with analogue levers? It’s all too incongruous, it
just doesn’t add up.
The lack of
flow is also felt when you constantly get stuck in the puzzles, because you
need to solve each of them one at a time in a particular sequence. Where other
escape rooms are more open for improvisation, this room forces you to think
exactly like the game designers. Of course, there’s room for collaboration
among the team players, but you cannot work on separate puzzles at the same
time. Too many puzzles demand that you solve them bend over a table trying to
figure out the logic behind a row of numbers, letters or other signs. And since
a lot of the puzzles are just non-integrated gimmicks, it’s hard to see the
logic. If they do anything, they make you notice all the flaws and make the total
experience less immersive.
A couple of
the puzzles belong in the physical category, and involve you crawling around
and exploring a hidden cabinet of sorts and deciphering codes in a more
inventive manner. If only “Hackers Home Reloaded” had had more puzzles like
that, it might have been more playful and fun.
“Hackers
Home Reloaded” is designed by Exit Berlin, and they are quite fluent in
English, which is always a good thing for foreigners visiting the capital of
Germany. The introduction to the game itself was split in two: First, the
general rules of live escape games were explained on a TV screen, pre-recorded
to be used and reused over and over, again and again. It’s standardized, and
it’s OK, but it’s certainly not personal when you are just two players.
Then, we
were shown into the “Hackers Home Reloaded” room itself where we were told the
backstory of Peter Wallner. Inside the
room — not outside — which just destroyed the atmosphere of the room
even more. It simply undermined our suspension of disbelief, because a lot of
the key items were pointed out to us, and the rules were repeated once again: “You
can touch this, but not that.” “Be careful about this, not that.” Etc. In other
words: “Hackers Home Reloaded” was made to feel like a “game” from the get go –
not an immersive world.
More
frustrating still were the hints we were served along the way. There were many
of them, but that was not a problem as such. Most of the hints were downright phrased
as direct solutions to the puzzles we were dealing with. “Do this and that.” “The
first letter in the code is such and such.” “Check object X properly.” This
made the hints feel too much like a helping hand than was really necessary, and
it actually destroyed any sense accomplishment or feeling of success on our
part. Sometimes the hints were even served while we were close to solving the
puzzles ourselves, making our own effort feel quite obsolete! This just goes to
show how important the game master’s role is: It’s all about making the players
feel that they participate in the playing experience. On the contrary, here, we
were reduced to mere pawns in the game, only doing what we were told through
the game master’s so-called “hints”.
Conclusion: 3,1 points
Overall,
“Hackers Home Reloaded” is not a good game. The background story, the set up is
nice as it is, but the lacklustre and uninspired set decorations undermined our
immersion in the game world. And to top it off, the puzzles made the whole
experience out-and-out frustrating.
Room: Hackers Home Reloaded
Company: Exit Berlin
Address: Klosterstrasse 62, 10179 Berlin
Online: www.exit-game.de
Language available: German and English
Game time: 66 minutes
Price: 59 euros for 2 players
This review:
Game date: 16 February 2017
Number of players: 2
Hints: Oooh thousands!!!
We didn’t survive, 66 minutes played
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