That’s why
the setup to the “Se7en” escape room is perhaps its most – if not its
only –disappointing aspect. Why? Because there is no setup. You’re just put inside this dark
and menacing room, where you have to find the seven deadly sins in order to
win. In that respect, “Se7en” first and foremost comes to feel like a game, a trip through a playful haunted
house. That this escape room still manages to absorb you is all due to the
wonderful flow in the puzzles as well as their inventiveness.
Set decoration: 5,3 points
The lights
are low, and the shadowy areas imminent in the “Se7en” escape room. Moody
thriller-like film music also helps set the tone. The various sins have been
scrawled on the walls with what appears to be blood, and when you take your
first step into the darkness, you will notice that two of the more memorable
death scenes from David Fincher’s film have been recreated as well. Without
spoiling anything, let’s just say that a number of Wunderbaums are dangling
from the ceiling. And even though these two set-piece scenes may be lacking in
life-like realism they nevertheless still produce an uncanny feeling when first
discovered. Yes, it’s just a pretty low-tech doll made of papier-mâché, stuffed
with old clothes and rubber bands to keep it all in place – but the face of that doll is still quite scary
when lighted just the right way and with that ominous music playing in the
background.
Still, the
room feels sparsely decorated with some details lacking. It that way, it
matches the missing background story perfectly. It quickly becomes just a room designed
for the puzzles in it. Instead of blending the puzzles into an immersive room,
the puzzles become the room’s decoration: For instance, right next to the
entrance there’s a huge pizza-like board on the wall, divided into the seven deadly sins, and your
job is to find the seven missing ‘pizza slices’ and place them on the board.
Directly opposite this is a huge maze hung on the wall – another puzzle to be
solved. And though the puzzles are fine and very inventive in and of themselves,
they are not well integrated into the set decoration.
On a more
positive note, the set design in “Se7en” does open itself up – in various ways
– pushing you further into the darkness of the sins as the game progresses.
That’s great, and it ups the suspense of whether you can actually get through
all the puzzles before deadline. However, what’s not particularly great is the
fact that you – due to the darkness – can see light emanating from what should
be hidden doors in the room, doors that sadly have absolutely no function in
the game. Again, that’s not working particularly well with the players’
immersion in the room.
Puzzles: 8,3 points
The puzzles
in “Se7en” are both interesting and quite creative – involving music, magnetic
dust, blacklight effects, lasers and, believe it or not, a jar of VIAGRA pills.
There are also several padlocks and
codes that you have to decipher from numbers you find scattered around the
room, but finding the next combination rarely feels annoying but mostly
adventurous and exciting. It just goes to show that even though the puzzles are
as random as they are creative and funny to solve, the fine linear flow in the
game works very well indeed.
Some of the
more inventive mechanisms do involve the players interacting with dead corpses,
so this game is not for the squeamish. More problematic are the more
deal-breaking obstructions that you will find concerning a door in the game
that must not be closed, lest you want to lose the game
right then and there. In much the same way, you’ll also encounter an electronic
safe, which will lock itself up for 15 minutes, if you enter the wrong
combination 5 times. And there are many combinations
to enter – forcing the player (or at least us) to simply give up and ask the
Game Master for the four correct digits. That’s not fun.
Another
point of criticism is the actual ending of the game, which comes to feel a
little like an anti-climax. Maybe it’s because of the final puzzles in the room
that become slightly less playful and more easy to solve in the final minutes
leading up to the end. Maybe it’s because of a huge part of set decoration
prominently placed in the room, leads you to believe something definitely will
happen here, because it’s such an important part of David Fincher’s film. But,
alas, there is no shock in the end, no big reveal, no nothing. You just unlock
the door and finish the game, and that’s it.
Game Master: 7,3 points
Our Game
Master was always kind and smiling and took her time to talk to us about the
room, the concept and the company as well. We even got our photo taken after visiting
the room. She very generously offered us five minutes extra playtime, because
she wanted us to win the game. In the end we didn’t really need it, but it was
a very nice gesture nonetheless. Furthermore, the one time, during the entire
game, where we were truly stuck, because we couldn’t afford to enter the wrong
code into the safe, she was alert and handed us the correct combination. No
problems there.
However,
when it came to the introduction of the room itself, it was quite clear that
there was no story, nor any background story or proper setup. There was nothing
to get us into the mood, nothing to help us immerse in the game before it
actually started. We were just asked if we had ever seen David Fincher’s Se7en, and since we had, that’s where
the introduction stopped. That’s probably not our Game Master’s fault, we
realise that. It has probably more to do with the game designer behind the
room. But it does make the “Se7en” escape room less of a sophisticated and
immersive experience.
Conclusion: 7,0 points
Overall,
“Se7en” is a fun and suspenseful game room – it’s even quite scary at certain
times. Though the decorations are sparse and there’s no real plot, the game
still works. First and foremost, the puzzles take the centre stage here – they
are imaginative and there is a well-executed flow in the game. But a game – and
a pricy game if we have to be honest – that’s what “Se7en” ends up being: A
thriller-like obstacle race.
Room: Se7en
Company: Brain Game
Address: Gothersgade 35 1., 1123
Copenhagen, Denmark
Website: http://braingamecph.dk
Languages available: Danish and
English
Game time: 60 minutes
Price: DKK 1050,- for 3
players. Brain Game suggests that you can be up to 7 people in your group, but
we won’t recommend playing this room in groups larger than 3 or 4 people.
This review:
Game date: 10 April 2017
Number of players: 2
Hints: 3
We survived, 48 minutes played
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